#Victoria 3 dev diary 11 full
Each of these roles require the others to be effective - without enough Laborers to shovel coal the engines the Machinists maintain stay dormant, and without seamstresses to work the sewing machines the Shopkeepers don’t have any clothes to sell.īuildings adjust their wages over time in order to achieve full employment with minimal wage costs. So in Victoria 3 higher-paid Pops don’t by their very nature perform a more valuable societal function than lower-paid Pops - rather, each acts as a crucial part of a Production Method’s ‘recipe’. It’s also more flexible, permitting the same Profession to cause different effects in different Buildings given different Production Methods. The latter approach gives the player more control over where these job opportunities are created, and combined with Production Methods cause demographic shifts to have stronger, more localized effects that are easier to predict and understand. By manufacturing or importing special goods and educating your population you would turn your simple, backwards Pops into advanced, progressive types in ideal ratios, which maximizes these bonuses to increase your competitive advantage. Generally speaking, higher-tier Pops will provide better bonuses for your country as different Pop Types perform different functions. Providing access to luxury goods in your country permits Pops to promote more easily. Pops in Victoria 2 autonomously change into other types over time depending on their finances and the various needs and aspects of the country. what goods they desire, what ideologies they espouse, etcetera. Victoria 1 and 2 has the concept of a “Pop Type”, a fundamental property of Pops in those games that defines most aspects of their existence - what function they perform in society, what goods they need to survive vs.
![victoria 3 dev diary 11 victoria 3 dev diary 11](https://tv-fanatic-res.cloudinary.com/iu/s--BsCtNAuV--/t_large_l/cs_srgb,f_auto,fl_strip_profile.lossy,q_auto:420/v1422305155/take-that-eye-candy.jpg)
Our approach here differs a bit from previous games. So how do Pops get assigned to these spots? Finally, in the Production Methods dev diary we learned that different Production Methods change the number of Profession positions available in a building. In the Buildings dev diary we learned that buildings need Pops of specific Professions to work there in order for them to produce their intended effects on the economy and society. In the Pops dev diary we learned that all Pops have a Profession, which determines their social strata and influences a number of things like wages, political strength, and Interest Group affiliations. Perhaps you want to ensure the population in one of your states are able to take on Machinist jobs before embarking on a rapid industrialization project there, or perhaps you want to ensure you don’t accidentally enable too much social mobility in a country already prone to uprisings against their true and lawful King.įirst, a quick recap. While this is an automatic process, the mechanics of it is still crucial knowledge to keep in the back of your head when building your society.
![victoria 3 dev diary 11 victoria 3 dev diary 11](https://imperator.paradoxwikis.com/images/b/b2/Imperator_wiki_logo.png)
This week we will be talking about Pop Professions, specifically how and why Pops change Profession. Happy Thursday and welcome to another deep-dive into the guts of Victoria 3’s economic machinery.